Network MovementSpeedModifierComponent (#5100)
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@@ -1,17 +1,18 @@
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using Robust.Shared.Containers;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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using Robust.Shared.ViewVariables;
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namespace Content.Shared.Movement.Components
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namespace Content.Shared.Movement.Components
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{
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{
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[RegisterComponent]
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[RegisterComponent]
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public class MovementSpeedModifierComponent : Component
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[NetworkedComponent]
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public sealed class MovementSpeedModifierComponent : Component
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{
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{
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public const float DefaultBaseWalkSpeed = 4.0f;
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public const float DefaultBaseWalkSpeed = 4.0f;
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public const float DefaultBaseSprintSpeed = 7.0f;
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public const float DefaultBaseSprintSpeed = 7.0f;
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public override string Name => "MovementSpeedModifier";
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public override string Name => "MovementSpeedModifier";
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private float _cachedWalkSpeedModifier = 1.0f;
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private float _cachedWalkSpeedModifier = 1.0f;
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@@ -36,12 +37,32 @@ namespace Content.Shared.Movement.Components
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}
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}
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[ViewVariables(VVAccess.ReadWrite)]
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("baseWalkSpeed")]
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public float BaseWalkSpeedVV
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public float BaseWalkSpeed { get; set; } = 4;
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{
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get => BaseWalkSpeed;
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set
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{
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BaseWalkSpeed = value;
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Dirty();
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}
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}
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[ViewVariables(VVAccess.ReadWrite)]
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[ViewVariables(VVAccess.ReadWrite)]
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public float BaseSprintSpeedVV
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{
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get => BaseSprintSpeed;
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set
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{
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BaseSprintSpeed = value;
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Dirty();
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}
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}
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[DataField("baseWalkSpeed")]
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public float BaseWalkSpeed { get; set; } = DefaultBaseWalkSpeed;
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[DataField("baseSprintSpeed")]
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[DataField("baseSprintSpeed")]
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public float BaseSprintSpeed { get; set; } = 7;
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public float BaseSprintSpeed { get; set; } = DefaultBaseSprintSpeed;
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[ViewVariables]
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[ViewVariables]
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public float CurrentWalkSpeed => WalkSpeedModifier * BaseWalkSpeed;
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public float CurrentWalkSpeed => WalkSpeedModifier * BaseWalkSpeed;
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@@ -0,0 +1,41 @@
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using System;
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using Content.Shared.Movement.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Movement.EntitySystems
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{
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public sealed class MovementSpeedModifierSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<MovementSpeedModifierComponent, ComponentGetState>(OnGetState);
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SubscribeLocalEvent<MovementSpeedModifierComponent, ComponentHandleState>(OnHandleState);
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}
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private void OnGetState(EntityUid uid, MovementSpeedModifierComponent component, ref ComponentGetState args)
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{
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args.State = new MovementSpeedModifierComponentState
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{
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BaseWalkSpeed = component.BaseWalkSpeed,
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BaseSprintSpeed = component.BaseSprintSpeed,
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};
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}
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private void OnHandleState(EntityUid uid, MovementSpeedModifierComponent component, ref ComponentHandleState args)
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{
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if (args.Current is not MovementSpeedModifierComponentState state) return;
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component.BaseWalkSpeed = state.BaseWalkSpeed;
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component.BaseSprintSpeed = state.BaseSprintSpeed;
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}
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[Serializable, NetSerializable]
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private sealed class MovementSpeedModifierComponentState : ComponentState
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{
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public float BaseWalkSpeed;
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public float BaseSprintSpeed;
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}
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}
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}
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