Files
tbd-station-14/Content.Shared/Movement/EntitySystems/MovementSpeedModifierSystem.cs
2021-11-01 23:24:00 +11:00

42 lines
1.5 KiB
C#

using System;
using Content.Shared.Movement.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Movement.EntitySystems
{
public sealed class MovementSpeedModifierSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<MovementSpeedModifierComponent, ComponentGetState>(OnGetState);
SubscribeLocalEvent<MovementSpeedModifierComponent, ComponentHandleState>(OnHandleState);
}
private void OnGetState(EntityUid uid, MovementSpeedModifierComponent component, ref ComponentGetState args)
{
args.State = new MovementSpeedModifierComponentState
{
BaseWalkSpeed = component.BaseWalkSpeed,
BaseSprintSpeed = component.BaseSprintSpeed,
};
}
private void OnHandleState(EntityUid uid, MovementSpeedModifierComponent component, ref ComponentHandleState args)
{
if (args.Current is not MovementSpeedModifierComponentState state) return;
component.BaseWalkSpeed = state.BaseWalkSpeed;
component.BaseSprintSpeed = state.BaseSprintSpeed;
}
[Serializable, NetSerializable]
private sealed class MovementSpeedModifierComponentState : ComponentState
{
public float BaseWalkSpeed;
public float BaseSprintSpeed;
}
}
}