SnapGridComponent Removal (#3884)
* Removed SnapGridOffset, there is only center now. * SnapGridComponent methods are now static. * Removed SnapGridComponent.OnPositionChanged. * Refactored static functions off SnapGridComponent to MapGrid. Refactored away usages of SnapGridComponent.Position. * Added Transform.Anchored for checking if an entity is a tile entity. More refactoring for static MapGrid functions. * Static snapgrid methods on MapGrid are no longer static. * Add setter to ITransformComponent.Anchored. Removed direct references to SnapGridComponent from content. * Grid functions now deal with EntityUids instead of SnapGridComponents. Began renaming public API functions from SnapGrid to Anchor. * Remove the SnapGridComponent 'Offset' field from all yaml files. This was removed in code previously, so the yaml linter was upset. * Update engine submodule to v0.4.46.
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@@ -156,9 +156,9 @@ namespace Content.Server.Physics.Controllers
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// If the coordinates have a FootstepModifier component
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// i.e. component that emit sound on footsteps emit that sound
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string? soundCollectionName = null;
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foreach (var maybeFootstep in grid.GetSnapGridCell(tile.GridIndices, SnapGridOffset.Center))
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foreach (var maybeFootstep in grid.GetAnchoredEntities(tile.GridIndices))
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{
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if (maybeFootstep.Owner.TryGetComponent(out FootstepModifierComponent? footstep))
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if (EntityManager.ComponentManager.TryGetComponent(maybeFootstep, out FootstepModifierComponent? footstep))
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{
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soundCollectionName = footstep._soundCollectionName;
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break;
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