SnapGridComponent Removal (#3884)
* Removed SnapGridOffset, there is only center now. * SnapGridComponent methods are now static. * Removed SnapGridComponent.OnPositionChanged. * Refactored static functions off SnapGridComponent to MapGrid. Refactored away usages of SnapGridComponent.Position. * Added Transform.Anchored for checking if an entity is a tile entity. More refactoring for static MapGrid functions. * Static snapgrid methods on MapGrid are no longer static. * Add setter to ITransformComponent.Anchored. Removed direct references to SnapGridComponent from content. * Grid functions now deal with EntityUids instead of SnapGridComponents. Began renaming public API functions from SnapGrid to Anchor. * Remove the SnapGridComponent 'Offset' field from all yaml files. This was removed in code previously, so the yaml linter was upset. * Update engine submodule to v0.4.46.
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@@ -62,7 +62,8 @@ namespace Content.Server.GameObjects.EntitySystems
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}
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// Required for airtight components.
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EntityManager.EventBus.SubscribeEvent<RotateEvent>(EventSource.Local, this, RotateEvent);
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SubscribeLocalEvent<RotateEvent>(RotateEvent);
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SubscribeLocalEvent<AirtightComponent, SnapGridPositionChangedEvent>(HandleSnapGridMove);
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_cfg.OnValueChanged(CCVars.SpaceWind, OnSpaceWindChanged, true);
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_cfg.OnValueChanged(CCVars.MonstermosEqualization, OnMonstermosEqualizationChanged, true);
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@@ -72,6 +73,11 @@ namespace Content.Server.GameObjects.EntitySystems
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_cfg.OnValueChanged(CCVars.ExcitedGroupsSpaceIsAllConsuming, OnExcitedGroupsSpaceIsAllConsumingChanged, true);
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}
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private static void HandleSnapGridMove(EntityUid uid, AirtightComponent component, SnapGridPositionChangedEvent args)
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{
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component.OnTransformMove();
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}
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public bool SpaceWind { get; private set; }
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public bool MonstermosEqualization { get; private set; }
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public bool Superconduction { get; private set; }
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@@ -115,7 +121,8 @@ namespace Content.Server.GameObjects.EntitySystems
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_mapManager.MapCreated -= OnMapCreated;
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EntityManager.EventBus.UnsubscribeEvent<RotateEvent>(EventSource.Local, this);
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UnsubscribeLocalEvent<RotateEvent>();
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UnsubscribeLocalEvent<AirtightComponent, SnapGridPositionChangedEvent>(HandleSnapGridMove);
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}
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private void RotateEvent(RotateEvent ev)
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