SnapGridComponent Removal (#3884)
* Removed SnapGridOffset, there is only center now. * SnapGridComponent methods are now static. * Removed SnapGridComponent.OnPositionChanged. * Refactored static functions off SnapGridComponent to MapGrid. Refactored away usages of SnapGridComponent.Position. * Added Transform.Anchored for checking if an entity is a tile entity. More refactoring for static MapGrid functions. * Static snapgrid methods on MapGrid are no longer static. * Add setter to ITransformComponent.Anchored. Removed direct references to SnapGridComponent from content. * Grid functions now deal with EntityUids instead of SnapGridComponents. Began renaming public API functions from SnapGrid to Anchor. * Remove the SnapGridComponent 'Offset' field from all yaml files. This was removed in code previously, so the yaml linter was upset. * Update engine submodule to v0.4.46.
This commit is contained in:
@@ -40,8 +40,8 @@ namespace Content.Server.GameObjects.Components.Power.AME
|
||||
if (!_mapManager.TryGetGrid(args.ClickLocation.GetGridId(_serverEntityManager), out var mapGrid))
|
||||
return false; // No AME in space.
|
||||
|
||||
var snapPos = mapGrid.SnapGridCellFor(args.ClickLocation, SnapGridOffset.Center);
|
||||
if (mapGrid.GetSnapGridCell(snapPos, SnapGridOffset.Center).Any(sc => sc.Owner.HasComponent<AMEShieldComponent>()))
|
||||
var snapPos = mapGrid.TileIndicesFor(args.ClickLocation);
|
||||
if (mapGrid.GetAnchoredEntities(snapPos).Any(sc => _serverEntityManager.ComponentManager.HasComponent<AMEShieldComponent>(sc)))
|
||||
{
|
||||
Owner.PopupMessage(args.User, Loc.GetString("Shielding is already there!"));
|
||||
return true;
|
||||
|
||||
Reference in New Issue
Block a user