SnapGridComponent Removal (#3884)

* Removed SnapGridOffset, there is only center now.

* SnapGridComponent methods are now static.

* Removed SnapGridComponent.OnPositionChanged.

* Refactored static functions off SnapGridComponent to MapGrid.
Refactored away usages of SnapGridComponent.Position.

* Added Transform.Anchored for checking if an entity is a tile entity.
More refactoring for static MapGrid functions.

* Static snapgrid methods on MapGrid are no longer static.

* Add setter to ITransformComponent.Anchored.
Removed direct references to SnapGridComponent from content.

* Grid functions now deal with EntityUids instead of SnapGridComponents.
Began renaming public API functions from SnapGrid to Anchor.

* Remove the SnapGridComponent 'Offset' field from all yaml files. This was removed in code previously, so the yaml linter was upset.

* Update engine submodule to v0.4.46.
This commit is contained in:
Acruid
2021-04-28 10:49:37 -07:00
committed by GitHub
parent 578b767791
commit 00e01d51fd
74 changed files with 306 additions and 309 deletions

View File

@@ -40,8 +40,8 @@ namespace Content.Server.GameObjects.Components.Power.AME
if (!_mapManager.TryGetGrid(args.ClickLocation.GetGridId(_serverEntityManager), out var mapGrid))
return false; // No AME in space.
var snapPos = mapGrid.SnapGridCellFor(args.ClickLocation, SnapGridOffset.Center);
if (mapGrid.GetSnapGridCell(snapPos, SnapGridOffset.Center).Any(sc => sc.Owner.HasComponent<AMEShieldComponent>()))
var snapPos = mapGrid.TileIndicesFor(args.ClickLocation);
if (mapGrid.GetAnchoredEntities(snapPos).Any(sc => _serverEntityManager.ComponentManager.HasComponent<AMEShieldComponent>(sc)))
{
Owner.PopupMessage(args.User, Loc.GetString("Shielding is already there!"));
return true;