SnapGridComponent Removal (#3884)
* Removed SnapGridOffset, there is only center now. * SnapGridComponent methods are now static. * Removed SnapGridComponent.OnPositionChanged. * Refactored static functions off SnapGridComponent to MapGrid. Refactored away usages of SnapGridComponent.Position. * Added Transform.Anchored for checking if an entity is a tile entity. More refactoring for static MapGrid functions. * Static snapgrid methods on MapGrid are no longer static. * Add setter to ITransformComponent.Anchored. Removed direct references to SnapGridComponent from content. * Grid functions now deal with EntityUids instead of SnapGridComponents. Began renaming public API functions from SnapGrid to Anchor. * Remove the SnapGridComponent 'Offset' field from all yaml files. This was removed in code previously, so the yaml linter was upset. * Update engine submodule to v0.4.46.
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@@ -26,6 +26,7 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Physics;
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using Robust.Shared.Player;
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@@ -43,6 +44,7 @@ namespace Content.Server.GameObjects.Components.Disposal
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public class DisposalMailingUnitComponent : SharedDisposalMailingUnitComponent, IInteractHand, IActivate, IInteractUsing, IDragDropOn
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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private const string HolderPrototypeId = "DisposalHolder";
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@@ -277,17 +279,17 @@ namespace Content.Server.GameObjects.Components.Disposal
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return false;
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}
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var snapGrid = Owner.GetComponent<SnapGridComponent>();
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var entry = snapGrid
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.GetLocal()
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.FirstOrDefault(entity => entity.HasComponent<DisposalEntryComponent>());
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var grid = _mapManager.GetGrid(Owner.Transform.GridID);
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var coords = Owner.Transform.Coordinates;
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var entry = grid.GetLocal(coords)
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.FirstOrDefault(entity => Owner.EntityManager.ComponentManager.HasComponent<DisposalEntryComponent>(entity));
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if (entry == null)
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if (entry == default)
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{
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return false;
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}
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var entryComponent = entry.GetComponent<DisposalEntryComponent>();
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var entryComponent = Owner.EntityManager.ComponentManager.GetComponent<DisposalEntryComponent>(entry);
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var entities = _container.ContainedEntities.ToList();
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foreach (var entity in _container.ContainedEntities.ToList())
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{
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