SnapGridComponent Removal (#3884)

* Removed SnapGridOffset, there is only center now.

* SnapGridComponent methods are now static.

* Removed SnapGridComponent.OnPositionChanged.

* Refactored static functions off SnapGridComponent to MapGrid.
Refactored away usages of SnapGridComponent.Position.

* Added Transform.Anchored for checking if an entity is a tile entity.
More refactoring for static MapGrid functions.

* Static snapgrid methods on MapGrid are no longer static.

* Add setter to ITransformComponent.Anchored.
Removed direct references to SnapGridComponent from content.

* Grid functions now deal with EntityUids instead of SnapGridComponents.
Began renaming public API functions from SnapGrid to Anchor.

* Remove the SnapGridComponent 'Offset' field from all yaml files. This was removed in code previously, so the yaml linter was upset.

* Update engine submodule to v0.4.46.
This commit is contained in:
Acruid
2021-04-28 10:49:37 -07:00
committed by GitHub
parent 578b767791
commit 00e01d51fd
74 changed files with 306 additions and 309 deletions

View File

@@ -3,6 +3,8 @@ using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Atmos;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Serialization.Manager.Attributes;
@@ -14,6 +16,8 @@ namespace Content.Server.GameObjects.Components.Atmos
[RegisterComponent]
public class AirtightComponent : Component, IMapInit
{
[Dependency] private readonly IMapManager _mapManager = default!;
private (GridId, Vector2i) _lastPosition;
private AtmosphereSystem _atmosphereSystem = default!;
@@ -77,14 +81,13 @@ namespace Content.Server.GameObjects.Components.Atmos
_atmosphereSystem = EntitySystem.Get<AtmosphereSystem>();
// Using the SnapGrid is critical for performance, and thus if it is absent the component
// will not be airtight. A warning is much easier to track down than the object magically
// not being airtight, so log one if the SnapGrid component is missing.
Owner.EnsureComponentWarn(out SnapGridComponent _);
if (_fixAirBlockedDirectionInitialize)
RotateEvent(new RotateEvent(Owner, Angle.Zero, Owner.Transform.WorldRotation));
// Adding this component will immediately anchor the entity, because the atmos system
// requires airtight entities to be anchored for performance.
Owner.Transform.Anchored = true;
UpdatePosition();
}
@@ -116,28 +119,25 @@ namespace Content.Server.GameObjects.Components.Atmos
return newAirBlockedDirs;
}
/// <inheritdoc />
public void MapInit()
{
if (Owner.TryGetComponent(out SnapGridComponent? snapGrid))
if (Owner.Transform.Anchored)
{
snapGrid.OnPositionChanged += OnTransformMove;
_lastPosition = (Owner.Transform.GridID, snapGrid.Position);
var grid = _mapManager.GetGrid(Owner.Transform.GridID);
_lastPosition = (Owner.Transform.GridID, grid.TileIndicesFor(Owner.Transform.Coordinates));
}
UpdatePosition();
}
/// <inheritdoc />
protected override void Shutdown()
{
base.Shutdown();
_airBlocked = false;
if (Owner.TryGetComponent(out SnapGridComponent? snapGrid))
{
snapGrid.OnPositionChanged -= OnTransformMove;
}
UpdatePosition(_lastPosition.Item1, _lastPosition.Item2);
if (_fixVacuum)
@@ -146,21 +146,25 @@ namespace Content.Server.GameObjects.Components.Atmos
}
}
private void OnTransformMove()
public void OnTransformMove()
{
UpdatePosition(_lastPosition.Item1, _lastPosition.Item2);
UpdatePosition();
if (Owner.TryGetComponent(out SnapGridComponent? snapGrid))
if (Owner.Transform.Anchored)
{
_lastPosition = (Owner.Transform.GridID, snapGrid.Position);
var grid = _mapManager.GetGrid(Owner.Transform.GridID);
_lastPosition = (Owner.Transform.GridID, grid.TileIndicesFor(Owner.Transform.Coordinates));
}
}
private void UpdatePosition()
{
if (Owner.TryGetComponent(out SnapGridComponent? snapGrid))
UpdatePosition(Owner.Transform.GridID, snapGrid.Position);
if (Owner.Transform.Anchored)
{
var grid = _mapManager.GetGrid(Owner.Transform.GridID);
UpdatePosition(Owner.Transform.GridID, grid.TileIndicesFor(Owner.Transform.Coordinates));
}
}
private void UpdatePosition(GridId gridId, Vector2i pos)