SnapGridComponent Removal (#3884)
* Removed SnapGridOffset, there is only center now. * SnapGridComponent methods are now static. * Removed SnapGridComponent.OnPositionChanged. * Refactored static functions off SnapGridComponent to MapGrid. Refactored away usages of SnapGridComponent.Position. * Added Transform.Anchored for checking if an entity is a tile entity. More refactoring for static MapGrid functions. * Static snapgrid methods on MapGrid are no longer static. * Add setter to ITransformComponent.Anchored. Removed direct references to SnapGridComponent from content. * Grid functions now deal with EntityUids instead of SnapGridComponents. Began renaming public API functions from SnapGrid to Anchor. * Remove the SnapGridComponent 'Offset' field from all yaml files. This was removed in code previously, so the yaml linter was upset. * Update engine submodule to v0.4.46.
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@@ -1,9 +1,11 @@
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using System;
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using System;
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using Content.Shared.GameObjects.Components;
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using Content.Shared.Utility;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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namespace Content.Client.GameObjects.Components
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{
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@@ -15,10 +17,10 @@ namespace Content.Client.GameObjects.Components
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base.OnChangeData(component);
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var sprite = component.Owner.GetComponent<ISpriteComponent>();
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if (!component.Owner.TryGetComponent(out SnapGridComponent? snapGrid))
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if (!component.Owner.Transform.Anchored)
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return;
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var lowWall = FindLowWall(snapGrid);
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var lowWall = FindLowWall(IoCManager.Resolve<IMapManager>(), component.Owner.Transform);
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if (lowWall == null)
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return;
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@@ -48,11 +50,13 @@ namespace Content.Client.GameObjects.Components
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}
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}
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private static LowWallComponent? FindLowWall(SnapGridComponent snapGrid)
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private static LowWallComponent? FindLowWall(IMapManager mapManager, ITransformComponent transform)
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{
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foreach (var entity in snapGrid.GetLocal())
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var grid = mapManager.GetGrid(transform.GridID);
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var coords = transform.Coordinates;
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foreach (var entity in grid.GetLocal(coords))
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{
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if (entity.TryGetComponent(out LowWallComponent? lowWall))
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if (transform.Owner.EntityManager.ComponentManager.TryGetComponent(entity, out LowWallComponent? lowWall))
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{
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return lowWall;
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}
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