Files
tbd-station-14/Content.Server/Light/Components/MatchstickComponent.cs

110 lines
3.5 KiB
C#

using System.Threading.Tasks;
using Content.Shared.Audio;
using Content.Shared.Interaction;
using Content.Shared.Smoking;
using Content.Shared.Sound;
using Content.Shared.Temperature;
using Content.Server.Items;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Player;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Light.Components
{
[RegisterComponent]
[ComponentReference(typeof(IHotItem))]
public class MatchstickComponent : Component, IHotItem, IInteractUsing
{
public override string Name => "Matchstick";
private SharedBurningStates _currentState = SharedBurningStates.Unlit;
/// <summary>
/// How long will matchstick last in seconds.
/// </summary>
[ViewVariables(VVAccess.ReadOnly)]
[DataField("duration")]
private int _duration = 10;
/// <summary>
/// Sound played when you ignite the matchstick.
/// </summary>
[DataField("igniteSound", required: true)] private SoundSpecifier _igniteSound = default!;
/// <summary>
/// Point light component. Gives matches a glow in dark effect.
/// </summary>
[ComponentDependency]
private readonly PointLightComponent? _pointLightComponent = default!;
/// <summary>
/// Current state to matchstick. Can be <code>Unlit</code>, <code>Lit</code> or <code>Burnt</code>.
/// </summary>
[ViewVariables]
public SharedBurningStates CurrentState
{
get => _currentState;
private set
{
_currentState = value;
if (_pointLightComponent != null)
{
_pointLightComponent.Enabled = _currentState == SharedBurningStates.Lit;
}
if (Owner.TryGetComponent(out ItemComponent? item))
{
switch (_currentState)
{
case SharedBurningStates.Lit:
item.EquippedPrefix = "lit";
break;
default:
item.EquippedPrefix = "unlit";
break;
}
}
if (Owner.TryGetComponent(out AppearanceComponent? appearance))
{
appearance.SetData(SmokingVisuals.Smoking, _currentState);
}
}
}
bool IHotItem.IsCurrentlyHot()
{
return CurrentState == SharedBurningStates.Lit;
}
public void Ignite(IEntity user)
{
// Play Sound
SoundSystem.Play(
Filter.Pvs(Owner), _igniteSound.GetSound(), Owner,
AudioHelpers.WithVariation(0.125f).WithVolume(-0.125f));
// Change state
CurrentState = SharedBurningStates.Lit;
Owner.SpawnTimer(_duration * 1000, () => CurrentState = SharedBurningStates.Burnt);
}
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
{
if (eventArgs.Target.TryGetComponent<IHotItem>(out var hotItem)
&& hotItem.IsCurrentlyHot()
&& CurrentState == SharedBurningStates.Unlit)
{
Ignite(eventArgs.User);
return true;
}
return false;
}
}
}