* Ambient sound system Client-side system that plays audio from nearby objects that are randomly sampled. * Decent * Tweaks * Tweaks * Comment this out for now * reduce VM sound * Fix rolloff * Fixes * Volume tweak
24 lines
799 B
C#
24 lines
799 B
C#
using Content.Server.Power.Components;
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using Content.Shared.Audio;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Audio
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{
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public sealed class AmbientSoundSystem : SharedAmbientSoundSystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<AmbientOnPoweredComponent, PowerChangedEvent>(HandlePowerChange);
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}
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private void HandlePowerChange(EntityUid uid, AmbientOnPoweredComponent component, PowerChangedEvent args)
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{
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if (!ComponentManager.TryGetComponent<AmbientSoundComponent>(uid, out var ambientSound)) return;
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if (ambientSound.Enabled == args.Powered) return;
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ambientSound.Enabled = args.Powered;
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ambientSound.Dirty();
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}
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}
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}
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