131 lines
4.5 KiB
C#
131 lines
4.5 KiB
C#
using Content.Server.Buckle.Components;
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using Content.Server.Interaction;
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using Content.Server.Storage.Components;
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using Content.Shared.Buckle;
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using Content.Shared.Buckle.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Verbs;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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using Robust.Shared.GameStates;
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namespace Content.Server.Buckle.Systems
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{
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[UsedImplicitly]
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internal sealed class BuckleSystem : SharedBuckleSystem
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{
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public override void Initialize()
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{
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base.Initialize();
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UpdatesAfter.Add(typeof(InteractionSystem));
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UpdatesAfter.Add(typeof(InputSystem));
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SubscribeLocalEvent<StrapComponent, ComponentGetState>(OnStrapGetState);
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SubscribeLocalEvent<StrapComponent, EntInsertedIntoContainerMessage>(ContainerModifiedStrap);
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SubscribeLocalEvent<StrapComponent, EntRemovedFromContainerMessage>(ContainerModifiedStrap);
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SubscribeLocalEvent<BuckleComponent, MoveEvent>(MoveEvent);
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SubscribeLocalEvent<BuckleComponent, InteractHandEvent>(HandleInteractHand);
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SubscribeLocalEvent<BuckleComponent, GetVerbsEvent<InteractionVerb>>(AddUnbuckleVerb);
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SubscribeLocalEvent<BuckleComponent, InsertIntoEntityStorageAttemptEvent>(OnEntityStorageInsertAttempt);
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}
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private void OnStrapGetState(EntityUid uid, StrapComponent component, ref ComponentGetState args)
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{
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args.State = new StrapComponentState(component.Position, component.BuckleOffset, component.BuckledEntities, component.MaxBuckleDistance);
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}
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private void AddUnbuckleVerb(EntityUid uid, BuckleComponent component, GetVerbsEvent<InteractionVerb> args)
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{
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if (!args.CanAccess || !args.CanInteract || !component.Buckled)
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return;
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InteractionVerb verb = new()
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{
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Act = () => component.TryUnbuckle(args.User),
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Text = Loc.GetString("verb-categories-unbuckle"),
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IconTexture = "/Textures/Interface/VerbIcons/unbuckle.svg.192dpi.png"
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};
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if (args.Target == args.User && args.Using == null)
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{
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// A user is left clicking themselves with an empty hand, while buckled.
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// It is very likely they are trying to unbuckle themselves.
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verb.Priority = 1;
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}
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args.Verbs.Add(verb);
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}
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private void HandleInteractHand(EntityUid uid, BuckleComponent component, InteractHandEvent args)
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{
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args.Handled = component.TryUnbuckle(args.User);
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}
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private void MoveEvent(EntityUid uid, BuckleComponent buckle, ref MoveEvent ev)
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{
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var strap = buckle.BuckledTo;
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if (strap == null)
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{
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return;
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}
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var strapPosition = EntityManager.GetComponent<TransformComponent>(strap.Owner).Coordinates.Offset(buckle.BuckleOffset);
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if (ev.NewPosition.InRange(EntityManager, strapPosition, strap.MaxBuckleDistance))
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{
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return;
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}
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buckle.TryUnbuckle(buckle.Owner, true);
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}
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private void ContainerModifiedStrap(EntityUid uid, StrapComponent strap, ContainerModifiedMessage message)
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{
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if (GameTiming.ApplyingState)
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return;
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foreach (var buckledEntity in strap.BuckledEntities)
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{
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if (!EntityManager.TryGetComponent(buckledEntity, out BuckleComponent? buckled))
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{
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continue;
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}
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ContainerModifiedReAttach(buckled, strap);
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}
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}
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private void ContainerModifiedReAttach(BuckleComponent buckle, StrapComponent? strap)
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{
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if (strap == null)
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{
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return;
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}
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var contained = buckle.Owner.TryGetContainer(out var ownContainer);
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var strapContained = strap.Owner.TryGetContainer(out var strapContainer);
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if (contained != strapContained || ownContainer != strapContainer)
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{
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buckle.TryUnbuckle(buckle.Owner, true);
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return;
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}
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if (!contained)
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{
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buckle.ReAttach(strap);
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}
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}
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public void OnEntityStorageInsertAttempt(EntityUid uid, BuckleComponent comp, InsertIntoEntityStorageAttemptEvent args)
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{
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if (comp.Buckled)
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args.Cancel();
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}
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}
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}
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