Files
tbd-station-14/Content.Shared/Stacks/SharedStackComponent.cs
2021-06-09 22:19:39 +02:00

79 lines
2.4 KiB
C#

using System;
using Content.Shared.NetIDs;
using Robust.Shared.GameObjects;
using Robust.Shared.Players;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Stacks
{
public abstract class SharedStackComponent : Component, ISerializationHooks
{
public sealed override string Name => "Stack";
public sealed override uint? NetID => ContentNetIDs.STACK;
[DataField("max")]
private int _maxCount = 30;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("stackType", required:true, customTypeSerializer:typeof(PrototypeIdSerializer<StackPrototype>))]
public string StackTypeId { get; private set; } = string.Empty;
/// <summary>
/// Current stack count.
/// Do NOT set this directly, raise the <see cref="StackChangeCountEvent"/> event instead.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("count")]
public int Count { get; set; } = 30;
[ViewVariables]
public int MaxCount
{
get => _maxCount;
private set
{
if (_maxCount == value)
return;
_maxCount = value;
Dirty();
}
}
[ViewVariables]
public int AvailableSpace => MaxCount - Count;
public override ComponentState GetComponentState(ICommonSession player)
{
return new StackComponentState(Count, MaxCount);
}
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
if (curState is not StackComponentState cast)
return;
// This will change the count and call events.
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, new StackChangeCountEvent(cast.Count));
MaxCount = cast.MaxCount;
}
[Serializable, NetSerializable]
private sealed class StackComponentState : ComponentState
{
public int Count { get; }
public int MaxCount { get; }
public StackComponentState(int count, int maxCount) : base(ContentNetIDs.STACK)
{
Count = count;
MaxCount = maxCount;
}
}
}
}