21 lines
489 B
C#
21 lines
489 B
C#
#nullable enable
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using System.Linq;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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namespace Content.Shared.Slippery
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{
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[UsedImplicitly]
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public class SlipperySystem : EntitySystem
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{
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/// <inheritdoc />
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public override void Update(float frameTime)
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{
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foreach (var slipperyComp in ComponentManager.EntityQuery<SlipperyComponent>().ToArray())
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{
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slipperyComp.Update();
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}
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}
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}
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}
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