Files
tbd-station-14/Content.Shared/Slippery/SlipperySystem.cs
2021-06-09 22:19:39 +02:00

21 lines
489 B
C#

#nullable enable
using System.Linq;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Shared.Slippery
{
[UsedImplicitly]
public class SlipperySystem : EntitySystem
{
/// <inheritdoc />
public override void Update(float frameTime)
{
foreach (var slipperyComp in ComponentManager.EntityQuery<SlipperyComponent>().ToArray())
{
slipperyComp.Update();
}
}
}
}