Files
tbd-station-14/Content.Shared/Singularity/SingularitySoundMessage.cs
2021-06-09 22:19:39 +02:00

22 lines
414 B
C#

#nullable enable
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.Singularity
{
[Serializable, NetSerializable]
public class SingularitySoundMessage : ComponentMessage
{
public bool Start { get; }
public SingularitySoundMessage(bool start)
{
Directed = true;
Start = start;
}
}
}