27 lines
686 B
C#
27 lines
686 B
C#
using System;
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using Content.Shared.NetIDs;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Singularity.Components
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{
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public abstract class SharedSingularityComponent : Component
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{
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public override string Name => "Singularity";
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public override uint? NetID => ContentNetIDs.SINGULARITY;
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[Serializable, NetSerializable]
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protected sealed class SingularityComponentState : ComponentState
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{
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public int Level { get; }
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public SingularityComponentState(int level) : base(ContentNetIDs.SINGULARITY)
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{
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Level = level;
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}
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}
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}
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}
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