Files
tbd-station-14/Content.Shared/MobState/State/SharedNormalMobState.cs
2021-06-09 22:19:39 +02:00

73 lines
1.3 KiB
C#

#nullable enable
namespace Content.Shared.MobState.State
{
/// <summary>
/// The standard state an entity is in; no negative effects.
/// </summary>
public abstract class SharedNormalMobState : BaseMobState
{
protected override DamageState DamageState => DamageState.Alive;
public override bool CanInteract()
{
return true;
}
public override bool CanMove()
{
return true;
}
public override bool CanUse()
{
return true;
}
public override bool CanThrow()
{
return true;
}
public override bool CanSpeak()
{
return true;
}
public override bool CanDrop()
{
return true;
}
public override bool CanPickup()
{
return true;
}
public override bool CanEmote()
{
return true;
}
public override bool CanAttack()
{
return true;
}
public override bool CanEquip()
{
return true;
}
public override bool CanUnequip()
{
return true;
}
public override bool CanChangeDirection()
{
return true;
}
}
}