Files
tbd-station-14/Content.Shared/MobState/MobStateChangedMessage.cs
2021-06-09 22:19:39 +02:00

28 lines
701 B
C#

#nullable enable
using Content.Shared.MobState.State;
using Robust.Shared.GameObjects;
namespace Content.Shared.MobState
{
public class MobStateChangedMessage : ComponentMessage
{
public MobStateChangedMessage(
IMobStateComponent component,
IMobState? oldMobState,
IMobState currentMobState)
{
Component = component;
OldMobState = oldMobState;
CurrentMobState = currentMobState;
}
public IEntity Entity => Component.Owner;
public IMobStateComponent Component { get; }
public IMobState? OldMobState { get; }
public IMobState CurrentMobState { get; }
}
}