19 lines
373 B
C#
19 lines
373 B
C#
#nullable enable
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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namespace Content.Shared.Gravity
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{
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public class GravityChangedMessage : EntityEventArgs
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{
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public GravityChangedMessage(IMapGrid grid)
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{
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Grid = grid;
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}
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public IMapGrid Grid { get; }
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public bool HasGravity => Grid.HasGravity;
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}
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}
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