17 lines
479 B
C#
17 lines
479 B
C#
using System;
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using Content.Shared.Chemistry.Reagent;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Shared.Chemistry.Reaction
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{
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[RegisterComponent]
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public class ReactiveComponent : Component
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{
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public override string Name => "Reactive";
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[DataField("reactions", true, serverOnly:true)]
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public ReagentEntityReaction[] Reactions { get; } = Array.Empty<ReagentEntityReaction>();
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}
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}
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