Files
tbd-station-14/Content.Shared/CharacterAppearance/HumanoidVisualLayersExtension.cs
2021-06-09 22:19:39 +02:00

48 lines
1.9 KiB
C#

using System;
using Content.Shared.Body.Part;
namespace Content.Shared.CharacterAppearance
{
public static class HumanoidVisualLayersExtension
{
public static HumanoidVisualLayers? ToHumanoidLayer(this IBodyPart part)
{
return part.PartType switch
{
BodyPartType.Other => null,
BodyPartType.Torso => HumanoidVisualLayers.Chest,
BodyPartType.Head => HumanoidVisualLayers.Head,
BodyPartType.Arm => part.Symmetry switch
{
BodyPartSymmetry.None => null,
BodyPartSymmetry.Left => HumanoidVisualLayers.LArm,
BodyPartSymmetry.Right => HumanoidVisualLayers.RArm,
_ => throw new ArgumentOutOfRangeException()
},
BodyPartType.Hand => part.Symmetry switch
{
BodyPartSymmetry.None => null,
BodyPartSymmetry.Left => HumanoidVisualLayers.LHand,
BodyPartSymmetry.Right => HumanoidVisualLayers.RHand,
_ => throw new ArgumentOutOfRangeException()
},
BodyPartType.Leg => part.Symmetry switch
{
BodyPartSymmetry.None => null,
BodyPartSymmetry.Left => HumanoidVisualLayers.LLeg,
BodyPartSymmetry.Right => HumanoidVisualLayers.RLeg,
_ => throw new ArgumentOutOfRangeException()
},
BodyPartType.Foot => part.Symmetry switch
{
BodyPartSymmetry.None => null,
BodyPartSymmetry.Left => HumanoidVisualLayers.LFoot,
BodyPartSymmetry.Right => HumanoidVisualLayers.RFoot,
_ => throw new ArgumentOutOfRangeException()
},
_ => throw new ArgumentOutOfRangeException()
};
}
}
}