Files
tbd-station-14/Content.Shared/Buckle/SharedBuckleSystem.cs
2021-06-09 22:19:39 +02:00

27 lines
795 B
C#

using Content.Shared.Buckle.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Physics.Dynamics;
namespace Content.Shared.Buckle
{
public abstract class SharedBuckleSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SharedBuckleComponent, PreventCollideEvent>(PreventCollision);
}
private void PreventCollision(EntityUid uid, SharedBuckleComponent component, PreventCollideEvent args)
{
if (args.BodyB.Owner.Uid != component.LastEntityBuckledTo) return;
component.IsOnStrapEntityThisFrame = true;
if (component.Buckled || component.DontCollide)
{
args.Cancel();
}
}
}
}