Files
tbd-station-14/Content.Shared/Body/Part/Property/GraspComponent.cs
2021-06-09 22:19:39 +02:00

17 lines
441 B
C#

#nullable enable
using Robust.Shared.GameObjects;
namespace Content.Shared.Body.Part.Property
{
/// <summary>
/// Defines a <see cref="IBodyPart"/> as being able to grasp around an entity,
/// for example picking up an item.
/// </summary>
// TODO BODY Implement
[RegisterComponent]
public class GraspComponent : BodyPartPropertyComponent
{
public override string Name => "Grasp";
}
}