Files
tbd-station-14/Content.Shared/Body/Mechanism/MechanismSystem.cs
2021-06-09 22:19:39 +02:00

21 lines
477 B
C#

#nullable enable
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Shared.Body.Mechanism
{
[UsedImplicitly]
public class MechanismSystem : EntitySystem
{
public override void Update(float frameTime)
{
base.Update(frameTime);
foreach (var mechanism in ComponentManager.EntityQuery<IMechanism>(true))
{
mechanism.Update(frameTime);
}
}
}
}