248 lines
7.4 KiB
C#
248 lines
7.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using Content.Server.Hands.Components;
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using Content.Server.Items;
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using Content.Server.Weapon.Ranged.Barrels.Components;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Examine;
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using Content.Shared.Interaction;
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using Content.Shared.Notification;
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using Content.Shared.Verbs;
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using Content.Shared.Weapons.Ranged.Barrels.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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namespace Content.Server.Weapon.Ranged.Ammunition.Components
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{
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[RegisterComponent]
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public sealed class AmmoBoxComponent : Component, IInteractUsing, IUse, IInteractHand, IMapInit, IExamine
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{
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public override string Name => "AmmoBox";
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[DataField("caliber")]
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private BallisticCaliber _caliber = BallisticCaliber.Unspecified;
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[DataField("capacity")]
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public int Capacity
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{
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get => _capacity;
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set
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{
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_capacity = value;
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_spawnedAmmo = new Stack<IEntity>(value);
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}
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}
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private int _capacity = 30;
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public int AmmoLeft => _spawnedAmmo.Count + _unspawnedCount;
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private Stack<IEntity> _spawnedAmmo = new();
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private Container _ammoContainer = default!;
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private int _unspawnedCount;
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[DataField("fillPrototype")]
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private string? _fillPrototype;
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public override void Initialize()
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{
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base.Initialize();
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_ammoContainer = ContainerHelpers.EnsureContainer<Container>(Owner, $"{Name}-container", out var existing);
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if (existing)
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{
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foreach (var entity in _ammoContainer.ContainedEntities)
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{
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_unspawnedCount--;
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_spawnedAmmo.Push(entity);
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_ammoContainer.Insert(entity);
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}
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}
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}
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void IMapInit.MapInit()
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{
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_unspawnedCount += _capacity;
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UpdateAppearance();
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}
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private void UpdateAppearance()
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{
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if (Owner.TryGetComponent(out AppearanceComponent? appearanceComponent))
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{
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appearanceComponent.SetData(MagazineBarrelVisuals.MagLoaded, true);
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appearanceComponent.SetData(AmmoVisuals.AmmoCount, AmmoLeft);
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appearanceComponent.SetData(AmmoVisuals.AmmoMax, _capacity);
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}
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}
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public IEntity? TakeAmmo()
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{
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if (_spawnedAmmo.TryPop(out var ammo))
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{
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_ammoContainer.Remove(ammo);
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return ammo;
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}
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if (_unspawnedCount > 0)
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{
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ammo = Owner.EntityManager.SpawnEntity(_fillPrototype, Owner.Transform.Coordinates);
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_unspawnedCount--;
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}
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return ammo;
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}
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public bool TryInsertAmmo(IEntity user, IEntity entity)
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{
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if (!entity.TryGetComponent(out AmmoComponent? ammoComponent))
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{
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return false;
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}
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if (ammoComponent.Caliber != _caliber)
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{
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Owner.PopupMessage(user, Loc.GetString("Wrong caliber"));
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return false;
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}
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if (AmmoLeft >= Capacity)
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{
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Owner.PopupMessage(user, Loc.GetString("No room"));
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return false;
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}
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_spawnedAmmo.Push(entity);
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_ammoContainer.Insert(entity);
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UpdateAppearance();
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return true;
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}
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async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
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{
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if (eventArgs.Using.HasComponent<AmmoComponent>())
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{
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return TryInsertAmmo(eventArgs.User, eventArgs.Using);
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}
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if (eventArgs.Using.TryGetComponent(out RangedMagazineComponent? rangedMagazine))
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{
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for (var i = 0; i < Math.Max(10, rangedMagazine.ShotsLeft); i++)
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{
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var ammo = rangedMagazine.TakeAmmo();
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if (ammo == null)
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{
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continue;
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}
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if (!TryInsertAmmo(eventArgs.User, ammo))
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{
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rangedMagazine.TryInsertAmmo(eventArgs.User, ammo);
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return true;
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}
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}
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return true;
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}
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return false;
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}
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private bool TryUse(IEntity user)
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{
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if (!user.TryGetComponent(out HandsComponent? handsComponent))
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{
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return false;
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}
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var ammo = TakeAmmo();
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if (ammo == null)
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{
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return false;
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}
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if (ammo.TryGetComponent(out ItemComponent? item))
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{
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if (!handsComponent.CanPutInHand(item))
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{
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TryInsertAmmo(user, ammo);
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return false;
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}
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handsComponent.PutInHand(item);
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}
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UpdateAppearance();
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return true;
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}
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private void EjectContents(int count)
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{
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var ejectCount = Math.Min(count, Capacity);
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var ejectAmmo = new List<IEntity>(ejectCount);
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for (var i = 0; i < Math.Min(count, Capacity); i++)
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{
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var ammo = TakeAmmo();
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if (ammo == null)
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{
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break;
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}
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ejectAmmo.Add(ammo);
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}
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ServerRangedBarrelComponent.EjectCasings(ejectAmmo);
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UpdateAppearance();
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}
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bool IUse.UseEntity(UseEntityEventArgs eventArgs)
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{
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return TryUse(eventArgs.User);
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}
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bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
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{
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return TryUse(eventArgs.User);
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}
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// So if you have 200 rounds in a box and that suddenly creates 200 entities you're not having a fun time
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[Verb]
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private sealed class DumpVerb : Verb<AmmoBoxComponent>
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{
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protected override void GetData(IEntity user, AmmoBoxComponent component, VerbData data)
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{
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if (!ActionBlockerSystem.CanInteract(user))
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{
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data.Visibility = VerbVisibility.Invisible;
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return;
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}
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data.Text = Loc.GetString("Dump 10");
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data.Visibility = component.AmmoLeft > 0 ? VerbVisibility.Visible : VerbVisibility.Disabled;
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data.IconTexture = "/Textures/Interface/VerbIcons/eject.svg.192dpi.png";
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}
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protected override void Activate(IEntity user, AmmoBoxComponent component)
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{
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component.EjectContents(10);
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}
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}
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public void Examine(FormattedMessage message, bool inDetailsRange)
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{
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message.AddMarkup(Loc.GetString("\nIt's a [color=white]{0}[/color] ammo box.", _caliber));
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message.AddMarkup(Loc.GetString("\nIt has [color=white]{0}[/color] out of [color=white]{1}[/color] ammo left.", AmmoLeft, _capacity));
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}
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}
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}
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