Files
tbd-station-14/Content.Server/Weapon/Ranged/Ammunition/Components/AmmoBoxComponent.cs
2021-06-09 22:19:39 +02:00

248 lines
7.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using Content.Server.Hands.Components;
using Content.Server.Items;
using Content.Server.Weapon.Ranged.Barrels.Components;
using Content.Shared.ActionBlocker;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.Notification;
using Content.Shared.Verbs;
using Content.Shared.Weapons.Ranged.Barrels.Components;
using Robust.Server.GameObjects;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
namespace Content.Server.Weapon.Ranged.Ammunition.Components
{
[RegisterComponent]
public sealed class AmmoBoxComponent : Component, IInteractUsing, IUse, IInteractHand, IMapInit, IExamine
{
public override string Name => "AmmoBox";
[DataField("caliber")]
private BallisticCaliber _caliber = BallisticCaliber.Unspecified;
[DataField("capacity")]
public int Capacity
{
get => _capacity;
set
{
_capacity = value;
_spawnedAmmo = new Stack<IEntity>(value);
}
}
private int _capacity = 30;
public int AmmoLeft => _spawnedAmmo.Count + _unspawnedCount;
private Stack<IEntity> _spawnedAmmo = new();
private Container _ammoContainer = default!;
private int _unspawnedCount;
[DataField("fillPrototype")]
private string? _fillPrototype;
public override void Initialize()
{
base.Initialize();
_ammoContainer = ContainerHelpers.EnsureContainer<Container>(Owner, $"{Name}-container", out var existing);
if (existing)
{
foreach (var entity in _ammoContainer.ContainedEntities)
{
_unspawnedCount--;
_spawnedAmmo.Push(entity);
_ammoContainer.Insert(entity);
}
}
}
void IMapInit.MapInit()
{
_unspawnedCount += _capacity;
UpdateAppearance();
}
private void UpdateAppearance()
{
if (Owner.TryGetComponent(out AppearanceComponent? appearanceComponent))
{
appearanceComponent.SetData(MagazineBarrelVisuals.MagLoaded, true);
appearanceComponent.SetData(AmmoVisuals.AmmoCount, AmmoLeft);
appearanceComponent.SetData(AmmoVisuals.AmmoMax, _capacity);
}
}
public IEntity? TakeAmmo()
{
if (_spawnedAmmo.TryPop(out var ammo))
{
_ammoContainer.Remove(ammo);
return ammo;
}
if (_unspawnedCount > 0)
{
ammo = Owner.EntityManager.SpawnEntity(_fillPrototype, Owner.Transform.Coordinates);
_unspawnedCount--;
}
return ammo;
}
public bool TryInsertAmmo(IEntity user, IEntity entity)
{
if (!entity.TryGetComponent(out AmmoComponent? ammoComponent))
{
return false;
}
if (ammoComponent.Caliber != _caliber)
{
Owner.PopupMessage(user, Loc.GetString("Wrong caliber"));
return false;
}
if (AmmoLeft >= Capacity)
{
Owner.PopupMessage(user, Loc.GetString("No room"));
return false;
}
_spawnedAmmo.Push(entity);
_ammoContainer.Insert(entity);
UpdateAppearance();
return true;
}
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
{
if (eventArgs.Using.HasComponent<AmmoComponent>())
{
return TryInsertAmmo(eventArgs.User, eventArgs.Using);
}
if (eventArgs.Using.TryGetComponent(out RangedMagazineComponent? rangedMagazine))
{
for (var i = 0; i < Math.Max(10, rangedMagazine.ShotsLeft); i++)
{
var ammo = rangedMagazine.TakeAmmo();
if (ammo == null)
{
continue;
}
if (!TryInsertAmmo(eventArgs.User, ammo))
{
rangedMagazine.TryInsertAmmo(eventArgs.User, ammo);
return true;
}
}
return true;
}
return false;
}
private bool TryUse(IEntity user)
{
if (!user.TryGetComponent(out HandsComponent? handsComponent))
{
return false;
}
var ammo = TakeAmmo();
if (ammo == null)
{
return false;
}
if (ammo.TryGetComponent(out ItemComponent? item))
{
if (!handsComponent.CanPutInHand(item))
{
TryInsertAmmo(user, ammo);
return false;
}
handsComponent.PutInHand(item);
}
UpdateAppearance();
return true;
}
private void EjectContents(int count)
{
var ejectCount = Math.Min(count, Capacity);
var ejectAmmo = new List<IEntity>(ejectCount);
for (var i = 0; i < Math.Min(count, Capacity); i++)
{
var ammo = TakeAmmo();
if (ammo == null)
{
break;
}
ejectAmmo.Add(ammo);
}
ServerRangedBarrelComponent.EjectCasings(ejectAmmo);
UpdateAppearance();
}
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
{
return TryUse(eventArgs.User);
}
bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
{
return TryUse(eventArgs.User);
}
// So if you have 200 rounds in a box and that suddenly creates 200 entities you're not having a fun time
[Verb]
private sealed class DumpVerb : Verb<AmmoBoxComponent>
{
protected override void GetData(IEntity user, AmmoBoxComponent component, VerbData data)
{
if (!ActionBlockerSystem.CanInteract(user))
{
data.Visibility = VerbVisibility.Invisible;
return;
}
data.Text = Loc.GetString("Dump 10");
data.Visibility = component.AmmoLeft > 0 ? VerbVisibility.Visible : VerbVisibility.Disabled;
data.IconTexture = "/Textures/Interface/VerbIcons/eject.svg.192dpi.png";
}
protected override void Activate(IEntity user, AmmoBoxComponent component)
{
component.EjectContents(10);
}
}
public void Examine(FormattedMessage message, bool inDetailsRange)
{
message.AddMarkup(Loc.GetString("\nIt's a [color=white]{0}[/color] ammo box.", _caliber));
message.AddMarkup(Loc.GetString("\nIt has [color=white]{0}[/color] out of [color=white]{1}[/color] ammo left.", AmmoLeft, _capacity));
}
}
}