43 lines
1.2 KiB
C#
43 lines
1.2 KiB
C#
using Content.Shared.Audio;
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using Content.Shared.Throwing;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Throwing
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{
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/// <summary>
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/// Simple sound emitter that emits sound on use in hand
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/// </summary>
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[RegisterComponent]
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public class EmitSoundOnThrowComponent : Component, ILand
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{
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/// <inheritdoc />
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///
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public override string Name => "EmitSoundOnThrow";
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[DataField("sound")]
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public string? _soundName;
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[DataField("variation")]
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public float _pitchVariation;
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public void PlaySoundEffect()
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{
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if (!string.IsNullOrWhiteSpace(_soundName))
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{
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if (_pitchVariation > 0.0)
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{
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SoundSystem.Play(Filter.Pvs(Owner), _soundName, Owner, AudioHelpers.WithVariation(_pitchVariation).WithVolume(-2f));
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}
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SoundSystem.Play(Filter.Pvs(Owner), _soundName, Owner, AudioParams.Default.WithVolume(-2f));
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}
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}
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void ILand.Land(LandEventArgs eventArgs)
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{
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PlaySoundEffect();
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}
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}
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}
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