Files
tbd-station-14/Content.Server/Stunnable/Components/StunbatonComponent.cs
2021-06-09 22:19:39 +02:00

36 lines
1.1 KiB
C#

#nullable enable
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Stunnable.Components
{
[RegisterComponent]
public class StunbatonComponent : Component
{
public override string Name => "Stunbaton";
public bool Activated = false;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("paralyzeChanceNoSlowdown")]
public float ParalyzeChanceNoSlowdown { get; set; } = 0.35f;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("paralyzeChanceWithSlowdown")]
public float ParalyzeChanceWithSlowdown { get; set; } = 0.85f;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("paralyzeTime")]
public float ParalyzeTime { get; set; } = 10f;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("slowdownTime")]
public float SlowdownTime { get; set; } = 5f;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("energyPerUse")]
public float EnergyPerUse { get; set; } = 50;
}
}