26 lines
650 B
C#
26 lines
650 B
C#
using Content.Server.Projectiles.Components;
|
|
using JetBrains.Annotations;
|
|
using Robust.Shared.GameObjects;
|
|
|
|
namespace Content.Server.Projectiles
|
|
{
|
|
[UsedImplicitly]
|
|
internal sealed class ProjectileSystem : EntitySystem
|
|
{
|
|
public override void Update(float frameTime)
|
|
{
|
|
base.Update(frameTime);
|
|
|
|
foreach (var component in ComponentManager.EntityQuery<ProjectileComponent>(true))
|
|
{
|
|
component.TimeLeft -= frameTime;
|
|
|
|
if (component.TimeLeft <= 0)
|
|
{
|
|
component.Owner.Delete();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|