22 lines
497 B
C#
22 lines
497 B
C#
using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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namespace Content.Server.Movement.Components
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{
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[RegisterComponent]
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public class StressTestMovementComponent : Component
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{
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public override string Name => "StressTestMovement";
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public float Progress { get; set; }
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public Vector2 Origin { get; set; }
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protected override void Startup()
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{
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base.Startup();
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Origin = Owner.Transform.WorldPosition;
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}
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}
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}
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