Files
tbd-station-14/Content.Server/Mind/Commands/MakeSentientCommand.cs
2021-06-09 22:19:39 +02:00

67 lines
2.2 KiB
C#

#nullable enable
using Content.Server.Administration;
using Content.Server.AI.Components;
using Content.Server.Mind.Components;
using Content.Shared.Administration;
using Content.Shared.Emoting;
using Content.Shared.Movement.Components;
using Content.Shared.Speech;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Timer = Robust.Shared.Timing.Timer;
namespace Content.Server.Mind.Commands
{
[AdminCommand(AdminFlags.Fun)]
public class MakeSentientCommand : IConsoleCommand
{
public string Command => "makesentient";
public string Description => "Makes an entity sentient (able to be controlled by a player)";
public string Help => "makesentient <entity id>";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length != 1)
{
shell.WriteLine("Wrong number of arguments.");
return;
}
if (!int.TryParse(args[0], out var id))
{
shell.WriteLine("Invalid argument.");
return;
}
var entId = new EntityUid(id);
var entityManager = IoCManager.Resolve<IEntityManager>();
if (!entityManager.TryGetEntity(entId, out var entity) || entity.Deleted)
{
shell.WriteLine("Invalid entity specified!");
return;
}
MakeSentient(entity);
}
public static void MakeSentient(IEntity entity)
{
if(entity.HasComponent<AiControllerComponent>())
entity.RemoveComponent<AiControllerComponent>();
// Delay spawning these components to avoid race conditions with the deferred removal of AiController.
Timer.Spawn(100, () =>
{
entity.EnsureComponent<MindComponent>();
entity.EnsureComponent<SharedPlayerInputMoverComponent>();
entity.EnsureComponent<SharedPlayerMobMoverComponent>();
entity.EnsureComponent<SharedSpeechComponent>();
entity.EnsureComponent<SharedEmotingComponent>();
});
}
}
}