Files
tbd-station-14/Content.Server/Lathe/Components/ProtolatheDatabaseComponent.cs
2021-06-09 22:19:39 +02:00

59 lines
1.8 KiB
C#

using System.Linq;
using Content.Server.Research.Components;
using Content.Shared.Lathe;
using Content.Shared.Research.Prototypes;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Players;
using Robust.Shared.Prototypes;
namespace Content.Server.Lathe.Components
{
[RegisterComponent]
[ComponentReference(typeof(SharedLatheDatabaseComponent))]
public class ProtolatheDatabaseComponent : SharedProtolatheDatabaseComponent
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
public override string Name => "ProtolatheDatabase";
public override ComponentState GetComponentState(ICommonSession player)
{
return new ProtolatheDatabaseState(GetRecipeIdList());
}
/// <summary>
/// Adds unlocked recipes from technologies to the database.
/// </summary>
public void Sync()
{
if (!Owner.TryGetComponent(out TechnologyDatabaseComponent? database)) return;
foreach (var technology in database.Technologies)
{
foreach (var id in technology.UnlockedRecipes)
{
var recipe = (LatheRecipePrototype) _prototypeManager.Index(typeof(LatheRecipePrototype), id);
UnlockRecipe(recipe);
}
}
Dirty();
}
/// <summary>
/// Unlocks a recipe but only if it's one of the allowed recipes on this protolathe.
/// </summary>
/// <param name="recipe">The recipe</param>
/// <returns>Whether it could add it or not.</returns>
public bool UnlockRecipe(LatheRecipePrototype recipe)
{
if (!ProtolatheRecipes.Contains(recipe)) return false;
AddRecipe(recipe);
return true;
}
}
}