Files
tbd-station-14/Content.Server/Interaction/Components/EmitSoundOnUseComponent.cs
2021-06-09 22:19:39 +02:00

46 lines
1.7 KiB
C#

using Content.Shared.Audio;
using Content.Shared.Interaction;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Player;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Interaction.Components
{
/// <summary>
/// Simple sound emitter that emits sound on use in hand
/// </summary>
[RegisterComponent]
public class EmitSoundOnUseComponent : Component, IUse
{
/// <inheritdoc />
///
public override string Name => "EmitSoundOnUse";
[ViewVariables(VVAccess.ReadWrite)] [DataField("sound")] public string? _soundName;
[ViewVariables(VVAccess.ReadWrite)] [DataField("variation")] public float _pitchVariation;
[ViewVariables(VVAccess.ReadWrite)] [DataField("semitoneVariation")] public int _semitoneVariation;
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
{
if (!string.IsNullOrWhiteSpace(_soundName))
{
if (_pitchVariation > 0.0)
{
SoundSystem.Play(Filter.Pvs(Owner), _soundName, Owner, AudioHelpers.WithVariation(_pitchVariation).WithVolume(-2f));
return true;
}
if (_semitoneVariation > 0)
{
SoundSystem.Play(Filter.Pvs(Owner), _soundName, Owner, AudioHelpers.WithSemitoneVariation(_semitoneVariation).WithVolume(-2f));
return true;
}
SoundSystem.Play(Filter.Pvs(Owner), _soundName, Owner, AudioParams.Default.WithVolume(-2f));
return true;
}
return false;
}
}
}