Files
tbd-station-14/Content.Server/Ghost/Roles/Components/GhostRoleComponent.cs
2021-06-09 22:19:39 +02:00

61 lines
1.6 KiB
C#

using Robust.Server.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Ghost.Roles.Components
{
public abstract class GhostRoleComponent : Component
{
[DataField("name")] private string _roleName = "Unknown";
[DataField("description")] private string _roleDescription = "Unknown";
// We do this so updating RoleName and RoleDescription in VV updates the open EUIs.
[ViewVariables(VVAccess.ReadWrite)]
public string RoleName
{
get => _roleName;
set
{
_roleName = value;
EntitySystem.Get<GhostRoleSystem>().UpdateAllEui();
}
}
[ViewVariables(VVAccess.ReadWrite)]
public string RoleDescription
{
get => _roleDescription;
set
{
_roleDescription = value;
EntitySystem.Get<GhostRoleSystem>().UpdateAllEui();
}
}
[ViewVariables(VVAccess.ReadOnly)]
public bool Taken { get; protected set; }
[ViewVariables]
public uint Identifier { get; set; }
public override void Initialize()
{
base.Initialize();
EntitySystem.Get<GhostRoleSystem>().RegisterGhostRole(this);
}
protected override void Shutdown()
{
base.Shutdown();
EntitySystem.Get<GhostRoleSystem>().UnregisterGhostRole(this);
}
public abstract bool Take(IPlayerSession session);
}
}