Files
tbd-station-14/Content.Server/GameTicking/Commands/RespawnCommand.cs
2021-06-09 22:19:39 +02:00

61 lines
1.8 KiB
C#

using Content.Server.Players;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.IoC;
using Robust.Shared.Network;
namespace Content.Server.GameTicking.Commands
{
class RespawnCommand : IConsoleCommand
{
public string Command => "respawn";
public string Description => "Respawns a player, kicking them back to the lobby.";
public string Help => "respawn [player]";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var player = shell.Player as IPlayerSession;
if (args.Length > 1)
{
shell.WriteLine("Must provide <= 1 argument.");
return;
}
var playerMgr = IoCManager.Resolve<IPlayerManager>();
var ticker = IoCManager.Resolve<IGameTicker>();
NetUserId userId;
if (args.Length == 0)
{
if (player == null)
{
shell.WriteLine("If not a player, an argument must be given.");
return;
}
userId = player.UserId;
}
else if (!playerMgr.TryGetUserId(args[0], out userId))
{
shell.WriteLine("Unknown player");
return;
}
if (!playerMgr.TryGetSessionById(userId, out var targetPlayer))
{
if (!playerMgr.TryGetPlayerData(userId, out var data))
{
shell.WriteLine("Unknown player");
return;
}
data.ContentData()?.WipeMind();
shell.WriteLine("Player is not currently online, but they will respawn if they come back online");
return;
}
ticker.Respawn(targetPlayer);
}
}
}