18 lines
557 B
C#
18 lines
557 B
C#
using Robust.Shared.GameObjects;
|
|
|
|
namespace Content.Server.Destructible.Thresholds.Behaviors
|
|
{
|
|
public interface IThresholdBehavior
|
|
{
|
|
/// <summary>
|
|
/// Executes this behavior.
|
|
/// </summary>
|
|
/// <param name="owner">The entity that owns this behavior.</param>
|
|
/// <param name="system">
|
|
/// An instance of <see cref="DestructibleSystem"/> to pull dependencies
|
|
/// and other systems from.
|
|
/// </param>
|
|
void Execute(IEntity owner, DestructibleSystem system);
|
|
}
|
|
}
|