261 lines
9.8 KiB
C#
261 lines
9.8 KiB
C#
using System;
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using Content.Server.DoAfter;
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using Content.Server.Notification;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Body.Components;
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using Content.Shared.Body.Part;
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using Content.Shared.Climbing;
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using Content.Shared.DragDrop;
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using Content.Shared.Interaction.Helpers;
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using Content.Shared.Notification;
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using Content.Shared.Verbs;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Climbing.Components
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{
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[RegisterComponent]
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[ComponentReference(typeof(IClimbable))]
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public class ClimbableComponent : SharedClimbableComponent
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{
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/// <summary>
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/// The time it takes to climb onto the entity.
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/// </summary>
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[ViewVariables]
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[DataField("delay")]
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private float _climbDelay = 0.8f;
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public override void Initialize()
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{
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base.Initialize();
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if (!Owner.EnsureComponent(out PhysicsComponent _))
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{
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Logger.Warning($"Entity {Owner.Name} at {Owner.Transform.MapPosition} didn't have a {nameof(PhysicsComponent)}");
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}
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}
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public override bool CanDragDropOn(DragDropEvent eventArgs)
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{
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if (!base.CanDragDropOn(eventArgs))
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return false;
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string reason;
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bool canVault;
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if (eventArgs.User == eventArgs.Dragged)
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canVault = CanVault(eventArgs.User, eventArgs.Target, out reason);
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else
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canVault = CanVault(eventArgs.User, eventArgs.Dragged, eventArgs.Target, out reason);
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if (!canVault)
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eventArgs.User.PopupMessage(reason);
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return canVault;
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}
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/// <summary>
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/// Checks if the user can vault the target
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/// </summary>
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/// <param name="user">The entity that wants to vault</param>
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/// <param name="target">The object that is being vaulted</param>
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/// <param name="reason">The reason why it cant be dropped</param>
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/// <returns></returns>
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private bool CanVault(IEntity user, IEntity target, out string reason)
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{
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if (!ActionBlockerSystem.CanInteract(user))
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{
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reason = Loc.GetString("comp-climbable-cant-interact");
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return false;
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}
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if (!user.HasComponent<ClimbingComponent>() ||
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!user.TryGetComponent(out IBody? body))
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{
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reason = Loc.GetString("comp-climbable-cant-climb");
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return false;
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}
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if (!body.HasPartOfType(BodyPartType.Leg) ||
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!body.HasPartOfType(BodyPartType.Foot))
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{
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reason = Loc.GetString("comp-climbable-cant-climb");
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return false;
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}
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if (!user.InRangeUnobstructed(target, Range))
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{
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reason = Loc.GetString("comp-climbable-cant-reach");
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return false;
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}
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reason = string.Empty;
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return true;
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}
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/// <summary>
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/// Checks if the user can vault the dragged entity onto the the target
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/// </summary>
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/// <param name="user">The user that wants to vault the entity</param>
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/// <param name="dragged">The entity that is being vaulted</param>
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/// <param name="target">The object that is being vaulted onto</param>
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/// <param name="reason">The reason why it cant be dropped</param>
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/// <returns></returns>
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private bool CanVault(IEntity user, IEntity dragged, IEntity target, out string reason)
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{
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if (!ActionBlockerSystem.CanInteract(user))
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{
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reason = Loc.GetString("comp-climbable-cant-interact");
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return false;
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}
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if (target == null || !dragged.HasComponent<ClimbingComponent>())
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{
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reason = Loc.GetString("comp-climbable-cant-climb");
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return false;
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}
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bool Ignored(IEntity entity) => entity == target || entity == user || entity == dragged;
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if (!user.InRangeUnobstructed(target, Range, predicate: Ignored) ||
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!user.InRangeUnobstructed(dragged, Range, predicate: Ignored))
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{
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reason = Loc.GetString("comp-climbable-cant-reach");
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return false;
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}
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reason = string.Empty;
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return true;
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}
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public override bool DragDropOn(DragDropEvent eventArgs)
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{
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if (eventArgs.User == eventArgs.Dragged)
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{
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TryClimb(eventArgs.User);
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}
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else
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{
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TryMoveEntity(eventArgs.User, eventArgs.Dragged);
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}
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return true;
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}
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private async void TryMoveEntity(IEntity user, IEntity entityToMove)
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{
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var doAfterEventArgs = new DoAfterEventArgs(user, _climbDelay, default, entityToMove)
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{
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BreakOnTargetMove = true,
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BreakOnUserMove = true,
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BreakOnDamage = true,
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BreakOnStun = true
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};
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var result = await EntitySystem.Get<DoAfterSystem>().DoAfter(doAfterEventArgs);
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if (result != DoAfterStatus.Cancelled && entityToMove.TryGetComponent(out PhysicsComponent? body) && body.Fixtures.Count >= 1)
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{
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var entityPos = entityToMove.Transform.WorldPosition;
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var direction = (Owner.Transform.WorldPosition - entityPos).Normalized;
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var endPoint = Owner.Transform.WorldPosition;
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var climbMode = entityToMove.GetComponent<ClimbingComponent>();
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climbMode.IsClimbing = true;
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if (MathF.Abs(direction.X) < 0.6f) // user climbed mostly vertically so lets make it a clean straight line
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{
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endPoint = new Vector2(entityPos.X, endPoint.Y);
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}
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else if (MathF.Abs(direction.Y) < 0.6f) // user climbed mostly horizontally so lets make it a clean straight line
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{
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endPoint = new Vector2(endPoint.X, entityPos.Y);
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}
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climbMode.TryMoveTo(entityPos, endPoint);
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// we may potentially need additional logic since we're forcing a player onto a climbable
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// there's also the cases where the user might collide with the person they are forcing onto the climbable that i haven't accounted for
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var othersMessage = Loc.GetString("comp-climbable-user-climbs-force-other",
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("user", user), ("moved-user", entityToMove), ("climbable", Owner));
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user.PopupMessageOtherClients(othersMessage);
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var selfMessage = Loc.GetString("comp-climbable-user-climbs-force", ("moved-user", entityToMove), ("climbable", Owner));
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user.PopupMessage(selfMessage);
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}
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}
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private async void TryClimb(IEntity user)
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{
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if (!user.TryGetComponent(out ClimbingComponent? climbingComponent) || climbingComponent.IsClimbing)
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return;
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var doAfterEventArgs = new DoAfterEventArgs(user, _climbDelay, default, Owner)
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{
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BreakOnTargetMove = true,
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BreakOnUserMove = true,
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BreakOnDamage = true,
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BreakOnStun = true
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};
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var result = await EntitySystem.Get<DoAfterSystem>().DoAfter(doAfterEventArgs);
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if (result != DoAfterStatus.Cancelled && user.TryGetComponent(out PhysicsComponent? body) && body.Fixtures.Count >= 1)
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{
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// TODO: Remove the copy-paste code
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var userPos = user.Transform.WorldPosition;
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var direction = (Owner.Transform.WorldPosition - userPos).Normalized;
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var endPoint = Owner.Transform.WorldPosition;
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var climbMode = user.GetComponent<ClimbingComponent>();
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climbMode.IsClimbing = true;
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if (MathF.Abs(direction.X) < 0.6f) // user climbed mostly vertically so lets make it a clean straight line
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{
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endPoint = new Vector2(user.Transform.WorldPosition.X, endPoint.Y);
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}
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else if (MathF.Abs(direction.Y) < 0.6f) // user climbed mostly horizontally so lets make it a clean straight line
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{
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endPoint = new Vector2(endPoint.X, user.Transform.WorldPosition.Y);
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}
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climbMode.TryMoveTo(userPos, endPoint);
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var othersMessage = Loc.GetString("comp-climbable-user-climbs-other", ("user", user), ("climbable", Owner));
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user.PopupMessageOtherClients(othersMessage);
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var selfMessage = Loc.GetString("comp-climbable-user-climbs", ("climbable", Owner));
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user.PopupMessage(selfMessage);
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}
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}
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/// <summary>
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/// Allows you to vault an object with the ClimbableComponent through right click
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/// </summary>
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[Verb]
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private sealed class ClimbVerb : Verb<ClimbableComponent>
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{
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protected override void GetData(IEntity user, ClimbableComponent component, VerbData data)
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{
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if (!component.CanVault(user, component.Owner, out var _))
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{
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data.Visibility = VerbVisibility.Invisible;
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}
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data.Text = Loc.GetString("comp-climbable-verb-climb");
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}
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protected override void Activate(IEntity user, ClimbableComponent component)
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{
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component.TryClimb(user);
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}
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}
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}
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}
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