Files
tbd-station-14/Content.Server/CharacterAppearance/Components/HumanoidAppearanceComponent.cs
2021-06-09 22:19:39 +02:00

53 lines
1.5 KiB
C#

using Content.Shared.Body.Components;
using Content.Shared.CharacterAppearance;
using Content.Shared.CharacterAppearance.Components;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Server.CharacterAppearance.Components
{
[RegisterComponent]
public sealed class HumanoidAppearanceComponent : SharedHumanoidAppearanceComponent
{
public override HumanoidCharacterAppearance Appearance
{
get => base.Appearance;
set
{
base.Appearance = value;
if (Owner.TryGetComponent(out IBody? body))
{
foreach (var (part, _) in body.Parts)
{
if (!part.Owner.TryGetComponent(out SpriteComponent? sprite))
{
continue;
}
sprite.Color = value.SkinColor;
}
}
}
}
protected override void Startup()
{
base.Startup();
if (Appearance != null! && Owner.TryGetComponent(out IBody? body))
{
foreach (var (part, _) in body.Parts)
{
if (!part.Owner.TryGetComponent(out SpriteComponent? sprite))
{
continue;
}
sprite.Color = Appearance.SkinColor;
}
}
}
}
}