Files
tbd-station-14/Content.Server/Administration/Commands/AGhost.cs
2021-06-09 22:19:39 +02:00

62 lines
1.9 KiB
C#

using Content.Server.GameTicking;
using Content.Server.Ghost.Components;
using Content.Server.Players;
using Content.Shared.Administration;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Administration.Commands
{
[AdminCommand(AdminFlags.Admin)]
public class AGhost : IConsoleCommand
{
public string Command => "aghost";
public string Description => "Makes you an admin ghost.";
public string Help => "aghost";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var player = shell.Player as IPlayerSession;
if (player == null)
{
shell.WriteLine("Nah");
return;
}
var mind = player.ContentData()?.Mind;
if (mind == null)
{
shell.WriteLine("You can't ghost here!");
return;
}
if (mind.VisitingEntity != null && mind.VisitingEntity.HasComponent<GhostComponent>())
{
shell.WriteLine("Aren't you a ghost already?");
return;
}
var canReturn = mind.CurrentEntity != null;
var ghost = IoCManager.Resolve<IEntityManager>()
.SpawnEntity("AdminObserver", player.AttachedEntity?.Transform.Coordinates
?? IoCManager.Resolve<IGameTicker>().GetObserverSpawnPoint());
if (canReturn)
{
ghost.Name = mind.CharacterName ?? string.Empty;
mind.Visit(ghost);
}
else
{
ghost.Name = player.Name;
mind.TransferTo(ghost);
}
ghost.GetComponent<GhostComponent>().CanReturnToBody = canReturn;
}
}
}