Files
tbd-station-14/Content.Server/AI/Operators/Inventory/EquipEntityOperator.cs
2021-06-09 22:19:39 +02:00

39 lines
1.1 KiB
C#

using Content.Server.Hands.Components;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.Operators.Inventory
{
public sealed class EquipEntityOperator : AiOperator
{
private readonly IEntity _owner;
private readonly IEntity _entity;
public EquipEntityOperator(IEntity owner, IEntity entity)
{
_owner = owner;
_entity = entity;
}
public override Outcome Execute(float frameTime)
{
if (!_owner.TryGetComponent(out HandsComponent? handsComponent))
{
return Outcome.Failed;
}
// TODO: If in clothing then click on it
foreach (var hand in handsComponent.ActivePriorityEnumerable())
{
if (handsComponent.GetItem(hand)?.Owner == _entity)
{
handsComponent.ActiveHand = hand;
return Outcome.Success;
}
}
// TODO: Get free hand count; if no hands free then fail right here
// TODO: Go through inventory
return Outcome.Failed;
}
}
}