31 lines
726 B
C#
31 lines
726 B
C#
using Content.Server.AI.LoadBalancer;
|
|
using Content.Shared.AI;
|
|
using JetBrains.Annotations;
|
|
using Robust.Shared.GameObjects;
|
|
|
|
namespace Content.Server.AI.EntitySystems
|
|
{
|
|
#if DEBUG
|
|
[UsedImplicitly]
|
|
public class ServerAiDebugSystem : EntitySystem
|
|
{
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
AiActionRequestJob.FoundAction += NotifyActionJob;
|
|
}
|
|
|
|
public override void Shutdown()
|
|
{
|
|
base.Shutdown();
|
|
AiActionRequestJob.FoundAction -= NotifyActionJob;
|
|
}
|
|
|
|
private void NotifyActionJob(SharedAiDebug.UtilityAiDebugMessage message)
|
|
{
|
|
RaiseNetworkEvent(message);
|
|
}
|
|
}
|
|
#endif
|
|
}
|