Files
tbd-station-14/Content.Server/AI/Components/AiControllerComponent.cs
2021-06-09 22:19:39 +02:00

128 lines
4.0 KiB
C#

#nullable enable
using Content.Server.GameTicking;
using Content.Shared.Movement.Components;
using Content.Shared.Roles;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.AI.Components
{
[RegisterComponent]
[ComponentReference(typeof(IMobMoverComponent))]
public class AiControllerComponent : Component, IMobMoverComponent, IMoverComponent
{
[DataField("logic")] private float _visionRadius = 8.0f;
public override string Name => "AiController";
[ViewVariables(VVAccess.ReadWrite)]
[DataField("startingGear")]
public string? StartingGearPrototype { get; set; }
[ViewVariables(VVAccess.ReadWrite)]
public float VisionRadius
{
get => _visionRadius;
set => _visionRadius = value;
}
/// <inheritdoc />
public override void Initialize()
{
base.Initialize();
// This component requires a physics component.
Owner.EnsureComponent<PhysicsComponent>();
}
protected override void Startup()
{
base.Startup();
if (StartingGearPrototype != null)
{
var gameTicker = IoCManager.Resolve<IGameTicker>();
var protoManager = IoCManager.Resolve<IPrototypeManager>();
var startingGear = protoManager.Index<StartingGearPrototype>(StartingGearPrototype);
gameTicker.EquipStartingGear(Owner, startingGear, null);
}
}
/// <summary>
/// Movement speed (m/s) that the entity walks, after modifiers
/// </summary>
[ViewVariables]
public float CurrentWalkSpeed
{
get
{
if (Owner.TryGetComponent(out MovementSpeedModifierComponent? component))
{
return component.CurrentWalkSpeed;
}
return MovementSpeedModifierComponent.DefaultBaseWalkSpeed;
}
}
/// <summary>
/// Movement speed (m/s) that the entity walks, after modifiers
/// </summary>
[ViewVariables]
public float CurrentSprintSpeed
{
get
{
if (Owner.TryGetComponent(out MovementSpeedModifierComponent? component))
{
return component.CurrentSprintSpeed;
}
return MovementSpeedModifierComponent.DefaultBaseSprintSpeed;
}
}
/// <inheritdoc />
[ViewVariables(VVAccess.ReadWrite)]
public float PushStrength { get; set; } = IMobMoverComponent.PushStrengthDefault;
[ViewVariables(VVAccess.ReadWrite)]
public float WeightlessStrength { get; set; } = IMobMoverComponent.WeightlessStrengthDefault;
/// <inheritdoc />
[ViewVariables(VVAccess.ReadWrite)]
public float GrabRange { get; set; } = IMobMoverComponent.GrabRangeDefault;
/// <summary>
/// Is the entity Sprinting (running)?
/// </summary>
[ViewVariables]
public bool Sprinting { get; } = true;
/// <summary>
/// Calculated linear velocity direction of the entity.
/// </summary>
[ViewVariables]
public Vector2 VelocityDir { get; set; }
(Vector2 walking, Vector2 sprinting) IMoverComponent.VelocityDir =>
Sprinting ? (Vector2.Zero, VelocityDir) : (VelocityDir, Vector2.Zero);
public EntityCoordinates LastPosition { get; set; }
[ViewVariables(VVAccess.ReadWrite)]
public float StepSoundDistance { get; set; }
public void SetVelocityDirection(Direction direction, ushort subTick, bool enabled) { }
public void SetSprinting(ushort subTick, bool walking) { }
public virtual void Update(float frameTime) {}
}
}