209 lines
6.4 KiB
C#
209 lines
6.4 KiB
C#
#nullable enable
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.Body.Behavior;
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using Content.Shared.Body.Components;
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using Content.Shared.Body.Mechanism;
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using Content.Shared.Body.Part;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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namespace Content.IntegrationTests.Tests.Body
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{
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[TestFixture]
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[TestOf(typeof(SharedBodyComponent))]
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[TestOf(typeof(SharedBodyPartComponent))]
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[TestOf(typeof(SharedMechanismComponent))]
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[TestOf(typeof(MechanismBehavior))]
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public class MechanismBehaviorEventsTest : ContentIntegrationTest
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{
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private class TestMechanismBehavior : MechanismBehavior
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{
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public bool WasAddedToBody;
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public bool WasAddedToPart;
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public bool WasAddedToPartInBody;
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public bool WasRemovedFromBody;
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public bool WasRemovedFromPart;
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public bool WasRemovedFromPartInBody;
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public bool NoAdded()
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{
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return !WasAddedToBody && !WasAddedToPart && !WasAddedToPartInBody;
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}
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public bool NoRemoved()
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{
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return !WasRemovedFromBody && !WasRemovedFromPart && !WasRemovedFromPartInBody;
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}
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public void ResetAdded()
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{
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WasAddedToBody = false;
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WasAddedToPart = false;
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WasAddedToPartInBody = false;
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}
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public void ResetRemoved()
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{
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WasRemovedFromBody = false;
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WasRemovedFromPart = false;
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WasRemovedFromPartInBody = false;
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}
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public void ResetAll()
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{
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ResetAdded();
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ResetRemoved();
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}
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protected override void OnAddedToBody(IBody body)
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{
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base.OnAddedToBody(body);
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WasAddedToBody = true;
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}
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protected override void OnAddedToPart(IBodyPart part)
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{
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base.OnAddedToPart(part);
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WasAddedToPart = true;
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}
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protected override void OnAddedToPartInBody(IBody body, IBodyPart part)
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{
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base.OnAddedToPartInBody(body, part);
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WasAddedToPartInBody = true;
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}
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protected override void OnRemovedFromBody(IBody old)
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{
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base.OnRemovedFromBody(old);
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WasRemovedFromBody = true;
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}
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protected override void OnRemovedFromPart(IBodyPart old)
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{
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base.OnRemovedFromPart(old);
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WasRemovedFromPart = true;
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}
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protected override void OnRemovedFromPartInBody(IBody oldBody, IBodyPart oldPart)
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{
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base.OnRemovedFromPartInBody(oldBody, oldPart);
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WasRemovedFromPartInBody = true;
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}
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}
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private const string Prototypes = @"
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- type: entity
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name: HumanBodyDummy
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id: HumanBodyDummy
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components:
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- type: Body
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template: HumanoidTemplate
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preset: HumanPreset
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centerSlot: torso
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";
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[Test]
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public async Task EventsTest()
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{
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var options = new ServerContentIntegrationOption {ExtraPrototypes = Prototypes};
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var server = StartServerDummyTicker(options);
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await server.WaitAssertion(() =>
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{
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var mapManager = IoCManager.Resolve<IMapManager>();
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var mapId = mapManager.CreateMap();
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var entityManager = IoCManager.Resolve<IEntityManager>();
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var human = entityManager.SpawnEntity("HumanBodyDummy", new MapCoordinates(Vector2.Zero, mapId));
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Assert.That(human.TryGetComponent(out IBody? body));
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Assert.NotNull(body);
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var centerPart = body!.CenterPart;
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Assert.NotNull(centerPart);
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Assert.That(body.TryGetSlot(centerPart!, out var centerSlot));
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Assert.NotNull(centerSlot);
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var mechanism = centerPart!.Mechanisms.First();
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Assert.NotNull(mechanism);
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mechanism.EnsureBehavior<TestMechanismBehavior>(out var behavior);
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Assert.False(behavior.WasAddedToBody);
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Assert.False(behavior.WasAddedToPart);
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Assert.That(behavior.WasAddedToPartInBody);
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Assert.That(behavior.NoRemoved);
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behavior.ResetAll();
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Assert.That(behavior.NoAdded);
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Assert.That(behavior.NoRemoved);
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centerPart.RemoveMechanism(mechanism);
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Assert.That(behavior.NoAdded);
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Assert.False(behavior.WasRemovedFromBody);
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Assert.False(behavior.WasRemovedFromPart);
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Assert.That(behavior.WasRemovedFromPartInBody);
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behavior.ResetAll();
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centerPart.TryAddMechanism(mechanism, true);
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Assert.False(behavior.WasAddedToBody);
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Assert.False(behavior.WasAddedToPart);
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Assert.That(behavior.WasAddedToPartInBody);
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Assert.That(behavior.NoRemoved());
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behavior.ResetAll();
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body.RemovePart(centerPart);
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Assert.That(behavior.NoAdded);
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Assert.That(behavior.WasRemovedFromBody);
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Assert.False(behavior.WasRemovedFromPart);
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Assert.False(behavior.WasRemovedFromPartInBody);
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behavior.ResetAll();
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centerPart.RemoveMechanism(mechanism);
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Assert.That(behavior.NoAdded);
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Assert.False(behavior.WasRemovedFromBody);
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Assert.That(behavior.WasRemovedFromPart);
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Assert.False(behavior.WasRemovedFromPartInBody);
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behavior.ResetAll();
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centerPart.TryAddMechanism(mechanism, true);
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Assert.False(behavior.WasAddedToBody);
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Assert.That(behavior.WasAddedToPart);
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Assert.False(behavior.WasAddedToPartInBody);
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Assert.That(behavior.NoRemoved);
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behavior.ResetAll();
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body.SetPart(centerSlot!.Id, centerPart);
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Assert.That(behavior.WasAddedToBody);
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Assert.False(behavior.WasAddedToPart);
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Assert.False(behavior.WasAddedToPartInBody);
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Assert.That(behavior.NoRemoved);
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});
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}
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}
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}
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