Files
tbd-station-14/Content.Client/Smoking/BurnStateVisualizer.cs
2021-06-09 22:19:39 +02:00

48 lines
1.5 KiB
C#

using Content.Shared.Smoking;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.Smoking
{
[UsedImplicitly]
public class BurnStateVisualizer : AppearanceVisualizer
{
[DataField("burntIcon")]
private string _burntIcon = "burnt-icon";
[DataField("litIcon")]
private string _litIcon = "lit-icon";
[DataField("unlitIcon")]
private string _unlitIcon = "icon";
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (component.TryGetData<SharedBurningStates>(SmokingVisuals.Smoking, out var smoking))
{
SetState(component, smoking);
}
}
private void SetState(AppearanceComponent component, SharedBurningStates burnState)
{
if (component.Owner.TryGetComponent<ISpriteComponent>(out var sprite))
{
switch (burnState)
{
case SharedBurningStates.Lit:
sprite.LayerSetState(0, _litIcon);
break;
case SharedBurningStates.Burnt:
sprite.LayerSetState(0, _burntIcon);
break;
default:
sprite.LayerSetState(0, _unlitIcon);
break;
}
}
}
}
}