Files
tbd-station-14/Content.Client/Recycling/RecyclerVisualizer.cs
2021-06-09 22:19:39 +02:00

55 lines
1.5 KiB
C#

using Content.Shared.Recycling;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.Recycling
{
[UsedImplicitly]
public class RecyclerVisualizer : AppearanceVisualizer
{
[DataField("state_clean")]
private string? _stateClean;
[DataField("state_bloody")]
private string? _stateBloody;
public override void InitializeEntity(IEntity entity)
{
base.InitializeEntity(entity);
if (!entity.TryGetComponent(out ISpriteComponent? sprite) ||
!entity.TryGetComponent(out AppearanceComponent? appearance))
{
return;
}
appearance.TryGetData(RecyclerVisuals.Bloody, out bool bloody);
sprite.LayerSetState(RecyclerVisualLayers.Bloody, bloody
? _stateBloody
: _stateClean);
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (!component.Owner.TryGetComponent(out ISpriteComponent? sprite))
{
return;
}
component.TryGetData(RecyclerVisuals.Bloody, out bool bloody);
sprite.LayerSetState(RecyclerVisualLayers.Bloody, bloody
? _stateBloody
: _stateClean);
}
}
public enum RecyclerVisualLayers : byte
{
Bloody
}
}