Files
tbd-station-14/Content.Client/Power/PowerDeviceVisualizer.cs
2021-06-09 22:19:39 +02:00

25 lines
697 B
C#

using Content.Shared.Power;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
namespace Content.Client.Power
{
[UsedImplicitly]
public class PowerDeviceVisualizer : AppearanceVisualizer
{
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
var sprite = component.Owner.GetComponent<ISpriteComponent>();
var powered = component.TryGetData(PowerDeviceVisuals.Powered, out bool poweredVar) && poweredVar;
sprite.LayerSetVisible(PowerDeviceVisualLayers.Powered, powered);
}
}
public enum PowerDeviceVisualLayers : byte
{
Powered
}
}