Files
tbd-station-14/Content.Client/Construction/MachineFrameVisualizer.cs
2021-06-09 22:19:39 +02:00

23 lines
623 B
C#

using Content.Shared.Construction;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
namespace Content.Client.Construction
{
[UsedImplicitly]
public class MachineFrameVisualizer : AppearanceVisualizer
{
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (component.TryGetData<int>(MachineFrameVisuals.State, out var data))
{
var sprite = component.Owner.GetComponent<ISpriteComponent>();
sprite.LayerSetState(0, $"box_{data}");
}
}
}
}