Files
tbd-station-14/Content.Client/CharacterAppearance/HumanoidAppearanceComponent.cs
2021-06-09 22:19:39 +02:00

158 lines
5.0 KiB
C#

using Content.Client.Cuffs.Components;
using Content.Shared.Body.Components;
using Content.Shared.Body.Part;
using Content.Shared.CharacterAppearance;
using Content.Shared.CharacterAppearance.Components;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
namespace Content.Client.CharacterAppearance
{
[RegisterComponent]
public sealed class HumanoidAppearanceComponent : SharedHumanoidAppearanceComponent, IBodyPartAdded, IBodyPartRemoved
{
[Dependency] private readonly SpriteAccessoryManager _accessoryManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
public override HumanoidCharacterAppearance Appearance
{
get => base.Appearance;
set
{
base.Appearance = value;
UpdateLooks();
}
}
public override Sex Sex
{
get => base.Sex;
set
{
base.Sex = value;
UpdateLooks();
}
}
protected override void Startup()
{
base.Startup();
UpdateLooks();
}
private void UpdateLooks()
{
if (Appearance is null! ||
!Owner.TryGetComponent(out SpriteComponent? sprite))
{
return;
}
if (Owner.TryGetComponent(out IBody? body))
{
foreach (var (part, _) in body.Parts)
{
if (!part.Owner.TryGetComponent(out SpriteComponent? partSprite))
{
continue;
}
partSprite.Color = Appearance.SkinColor;
}
}
sprite.LayerSetColor(HumanoidVisualLayers.Hair,
CanColorHair ? Appearance.HairColor : Color.White);
sprite.LayerSetColor(HumanoidVisualLayers.FacialHair,
CanColorFacialHair ? Appearance.FacialHairColor : Color.White);
sprite.LayerSetColor(HumanoidVisualLayers.Eyes, Appearance.EyeColor);
sprite.LayerSetState(HumanoidVisualLayers.Chest, Sex == Sex.Male ? "torso_m" : "torso_f");
sprite.LayerSetState(HumanoidVisualLayers.Head, Sex == Sex.Male ? "head_m" : "head_f");
if (sprite.LayerMapTryGet(HumanoidVisualLayers.StencilMask, out _))
sprite.LayerSetVisible(HumanoidVisualLayers.StencilMask, Sex == Sex.Female);
if (Owner.TryGetComponent<CuffableComponent>(out var cuffed))
{
sprite.LayerSetVisible(HumanoidVisualLayers.Handcuffs, !cuffed.CanStillInteract);
}
else
{
sprite.LayerSetVisible(HumanoidVisualLayers.Handcuffs, false);
}
var hairStyle = Appearance.HairStyleId;
if (string.IsNullOrWhiteSpace(hairStyle) ||
!_accessoryManager.IsValidAccessoryInCategory(hairStyle, CategoriesHair))
{
hairStyle = HairStyles.DefaultHairStyle;
}
var facialHairStyle = Appearance.FacialHairStyleId;
if (string.IsNullOrWhiteSpace(facialHairStyle) ||
!_accessoryManager.IsValidAccessoryInCategory(facialHairStyle, CategoriesFacialHair))
{
facialHairStyle = HairStyles.DefaultFacialHairStyle;
}
var hairPrototype = _prototypeManager.Index<SpriteAccessoryPrototype>(hairStyle);
var facialHairPrototype = _prototypeManager.Index<SpriteAccessoryPrototype>(facialHairStyle);
sprite.LayerSetSprite(HumanoidVisualLayers.Hair, hairPrototype.Sprite);
sprite.LayerSetSprite(HumanoidVisualLayers.FacialHair, facialHairPrototype.Sprite);
}
public void BodyPartAdded(BodyPartAddedEventArgs args)
{
if (!Owner.TryGetComponent(out SpriteComponent? sprite))
{
return;
}
if (!args.Part.Owner.TryGetComponent(out SpriteComponent? partSprite))
{
return;
}
var layer = args.Part.ToHumanoidLayer();
if (layer == null)
{
return;
}
// TODO BODY Layer color, sprite and state
sprite.LayerSetVisible(layer, true);
}
public void BodyPartRemoved(BodyPartRemovedEventArgs args)
{
if (!Owner.TryGetComponent(out SpriteComponent? sprite))
{
return;
}
if (!args.Part.Owner.TryGetComponent(out SpriteComponent? partSprite))
{
return;
}
var layer = args.Part.ToHumanoidLayer();
if (layer == null)
{
return;
}
// TODO BODY Layer color, sprite and state
sprite.LayerSetVisible(layer, false);
}
}
}