37 lines
1.1 KiB
C#
37 lines
1.1 KiB
C#
using System;
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using Content.Shared.Cargo;
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using Content.Shared.Cargo.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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namespace Content.Client.Cargo.Components
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{
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[RegisterComponent]
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public class GalacticMarketComponent : SharedGalacticMarketComponent
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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/// <summary>
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/// Event called when the database is updated.
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/// </summary>
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public event Action? OnDatabaseUpdated;
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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{
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base.HandleComponentState(curState, nextState);
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if (curState is not GalacticMarketState state)
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return;
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_productIds.Clear();
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foreach (var productId in state.Products)
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{
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if (!_prototypeManager.TryIndex(productId, out CargoProductPrototype? product))
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continue;
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_products.Add(product);
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}
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OnDatabaseUpdated?.Invoke();
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}
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}
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}
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