Files
tbd-station-14/Content.Client/Camera/CameraRecoilSystem.cs
2021-06-09 22:19:39 +02:00

20 lines
493 B
C#

using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Client.Camera
{
[UsedImplicitly]
public sealed class CameraRecoilSystem : EntitySystem
{
public override void FrameUpdate(float frameTime)
{
base.FrameUpdate(frameTime);
foreach (var recoil in EntityManager.ComponentManager.EntityQuery<CameraRecoilComponent>(true))
{
recoil.FrameUpdate(frameTime);
}
}
}
}