Files
tbd-station-14/Content.Client/Cabinet/ItemCabinetVisualizer.cs
2021-06-09 22:19:39 +02:00

51 lines
1.5 KiB
C#

using Content.Shared.Cabinet;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.Cabinet
{
[UsedImplicitly]
public class ItemCabinetVisualizer : AppearanceVisualizer
{
// TODO proper layering
[DataField("fullState", required: true)]
private string _fullState = default!;
[DataField("emptyState", required: true)]
private string _emptyState = default!;
[DataField("closedState", required: true)]
private string _closedState = default!;
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (component.Owner.TryGetComponent<SpriteComponent>(out var sprite)
&& component.TryGetData(ItemCabinetVisuals.IsOpen, out bool isOpen))
{
if (isOpen)
{
if (component.TryGetData(ItemCabinetVisuals.ContainsItem, out bool contains))
{
if (contains)
{
sprite.LayerSetState(0, _fullState);
}
else
{
sprite.LayerSetState(0, _emptyState);
}
}
}
else
{
sprite.LayerSetState(0, _closedState);
}
}
}
}
}