Files
tbd-station-14/Content.Shared/GameObjects/ContentNetIDs.cs
Víctor Aguilera Puerto fedc0ad71c Adds playable instruments, IDropped, IHandSelected and IHandDese… (#368)
* Instrument test.

* Midi stuff

* Some more work

* This actually works now!

* update

* Midi Audio works!

* Lots of stuff, and cool interfaces for items

* Update

* Fix a few things

* It just works

* Move textures to another folder, remove placeholder description from instruments

* Fix warning

* Use renderer enum

* Instruments now use DisposeRenderer method, and send MidiEvents as they receive them. Deletes InstrumentSystem whoo.

* Fix incorrect sprite paths

* Instruments take midi file size check into account when enabling/disabling midi playback buttons

* Fix crash when pressing drop on empty hand.

* Use new renderer return values for midi/input

* Xylophones are no longer handheld instruments, fix their sprites.

* Use new API

* Remove nfluidsynth from solution

* Timing information

* Use IGameTiming.CurTime for timestamps instead
2019-11-25 00:11:47 +01:00

41 lines
1.6 KiB
C#

namespace Content.Shared.GameObjects
{
// Starting from 1000 to avoid crossover with engine.
public static class ContentNetIDs
{
public const uint DAMAGEABLE = 1000;
public const uint DESTRUCTIBLE = 1001;
public const uint TEMPERATURE = 1002;
public const uint HANDS = 1003;
public const uint SOLUTION = 1004;
public const uint STORAGE = 1005;
public const uint INVENTORY = 1006;
public const uint POWER_DEBUG_TOOL = 1007;
public const uint CONSTRUCTOR = 1008;
public const uint RANGED_WEAPON = 1010;
public const uint CAMERA_RECOIL = 1011;
public const uint SOUND = 1012;
public const uint ITEM = 1013;
public const uint CLOTHING = 1014;
public const uint ENTITYSTORAGE = 1015;
public const uint LATHE = 1016;
public const uint LATHE_DATABASE = 1017;
public const uint MATERIAL_STORAGE = 1018;
public const uint HAND_TELEPORTER = 1019;
public const uint VENDING_MACHINE = 1020;
public const uint PROTOLATHE_DATABASE = 1021;
public const uint TECHNOLOGY_DATABASE = 1022;
public const uint RESEARCH_CONSOLE = 1023;
public const uint WIRES = 1024;
public const uint COMBATMODE = 1025;
public const uint STATUSEFFECTS = 1026;
public const uint OVERLAYEFFECTS = 1027;
public const uint STOMACH = 1028;
public const uint ITEMCOOLDOWN = 1029;
public const uint CARGO_ORDER_DATABASE = 1030;
public const uint GALACTIC_MARKET = 1031;
public const uint HAIR = 1032;
public const uint INSTRUMENTS = 1033;
}
}